Ok, I am l looking into it. Lenard Lindstrom
On 15-12-04 11:31 AM, Martti Kühne wrote:
Hello pygame list! On a similar note as [0], using PixelArray's index operator with two arguments spa = pygame.PixelArray(surf); spa[x, y] continuously went allocating memory on my pygame build r3442.30ee31659166. Memory that was lost that way would survive the lifteime of both the surface lock and the object itself. The switch to spa[x][y] fixed the leakage for me currently, however it would be great to see this handled correctly upstream. cheers! mar77i [0] https://bitbucket.org/pygame/pygame/issues/175/memory-leak-when-setting-pixels-with