I generally advocate the use of sprite groups since they tend to simplify
common tasks like updating, drawing, and even adding and removing sprites
from the game.  Its a proven system that works well enough.  These days
CPUs are fast enough that its is just easiest to draw everything and not
worry about dirty screen updates.  If you are having such low performance
for only a few sprites, then there is almost certainly something else
(besides blitting) that is bottlenecking your program.

On Thu, Dec 10, 2015 at 10:23 AM, Jake b <ninmonk...@gmail.com> wrote:

> If not using hardware, `pygame.display.flip` is the same as
> `pygame.display.update(None)`
>
> Sprite groups can be used for partial screen updates instead.
>
> Jake
>

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