I've never had much success with mp3's in Pygame, ogg's seem to be much
better supported across platforms. I'm a little surprised you were ever
able to get some of those formats working, I didn't know m4a's were
supported at all.
On 01/29/2016 08:22 PM, DiliupG wrote:
I had similar issues intermittently on windows and then switched to
ogg files. Since then everything seems tamed. Try that if not done
already.
On Sat, Jan 30, 2016 at 4:33 AM, Bob Irving <bob...@gmail.com
<mailto:bob...@gmail.com>> wrote:
Hello folks,
We just went from Python on Windows to Mac and are experiencing
some Python crashes with some sound files. Mostly they are wavs
though sometimes mp3 or m4a. This never happened on Windows, so
we're wondering if there is something we don't know about how Mac
handles sound files......
Size of file doesn't seem to matter. We're just doing
pygame.mixer.Sound, then file.play().
Any suggestions more than welcome.
TIA,
Bob Irving
Computer Science
Porter-Gaud School
Charleston, SC
--
Twitter: @birv2
www.bob-irving.com <http://www.bob-irving.com>
http://www.scoop.it/t/on-the-digital-frontier
--
Diliup Gabadamudalige
http://www.diliupg.com
http://soft.diliupg.com/
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