I recall console=True working OK with my project - it opens the pygame window 
of the application, plus an additional console window if the application is 
started from the GUI. I don't think there's a fundamental problem using 
console=True with pygame.
I haven't seen your code, so I don't know where the problem you experience 
could come from. Does a simple 'hello-world' style version of the project work 
correctly when packaged? Have you been able to locate what line in the code 
causes it to exit quietly or hang like this? I've found in the past that 
anything affecting sys.stdin or sys.stdout, for example, should be looked at 
with suspicion. 
Hope this helps,Rob
 

    On Sunday, 8 May 2016, 5:57, scottmeup <skirmish...@gmail.com> wrote:
 

 Hey, thanks for the reply.
I've tried slightly re-working your spec file to fit my project and freezing
with pyinstall but haven't had much luck so far :(
With console=False the executable seems to quietly exit on launch.
If I set console=True it hangs, as it did before.

Console is something I was hoping to have access to, I'm not sure if that's
a problem? I might have to cut back on some functionality if it isn't
possible. 



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