PySDL2 0.9.4 has been released. PySDL2 is a wrapper around the SDL2 library and as such similar to the discontinued PySDL project. In contrast to PySDL, it has no licensing restrictions, nor does it rely on C code, but uses ctypes instead.
Version 0.9.4 is a minor feature release, bringing PySDL2 on par with the 2.0.4 release of the SDL libraries. On top, it comes with the following noteworthy changes: * new sdl2.ext.Renderer.logical_size attribute to set or retrieve the logical pixel size of a renderer * fixed issue #48: be more noisy about DLL loading issues * fixed issue #72: sdl2.video.SDL_GL_DrawableSize() not available on import * fixed issue #76: define missing SDL_PRESSED and SDL_RELEASED constants * fixed issue #83: fix compatibility with newer PIL versions in :func:`sdl2.ext.image.load_image()` * fixed issue #84: The setter of sdl2.ext.Renderer.scale works properly now * fixed issue #87: fix incorrect MIX_INIT_* constants in sdl2.sdlmixer * fixed issue #88: use PILs Image.tobyte() instead of the deprecated Image.tostring() * fixed horizontical and vertical line drawing in sdl2.ext.line() * fixed a bug in sdl2.ext.Renderer.draw_line() for odd numbers of points You can download it from http://bitbucket.org/marcusva/py-sdl2/downloads or http://pypi.python.org. The documentation, listing all of its features, can be browsed only at http://pysdl2.readthedocs.org. Cheers Marcus
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