Oh! Very nice work.

On Sun, Jul 24, 2016 at 4:54 PM, Victor Blomqvist <v...@viblo.se> wrote:

> Hi everyone,
>
> I take the liberty of cross posting the release announcement of Pymunk 5.0
> here
> since I believe this library can be of interest to Pygame users. Hope it
> is ok!
>
>
> Background
> ----------
>
> Pymunk is a easy-to-use pythonic 2d physics library that can be used
> whenever
> you need 2d rigid body physics from Python. Perfect when you need 2d
> physics
> in your game, demo or other application! It is built on top of the very
> capable 2d physics library Chipmunk.
>
> See http://www.pymunk.org for more details and instructions on what
> Pymunk is
> and how to use it.
>
>
> Changes
> -------
>
> This is a BIG release of Pymunk! Just in time before Pymunk turns 10 next
> year!
>
> * Support for 64 Python on Windows
> * Updated to use Chipmunk 7 which includes lots of great improvements
> * Updated to use CFFI for wrapping, giving improved development and
> packaging
>   (wheels, yay!)
> * New util module with draw help for matplotlib (with example Jupyter
> notebooks)
> * Support for automatically generate geometry. Can be used for such things
> as
>   deformable terrain (example included).
> * Deprecated obsolete submodule pymunk.util.
> * Lots of smaller improvements
>
> New in this release is also testing on Travis and Appveyor to ensure good
> code
> quality.
>
> I hope you will enjoy this new release!
>
> Thanks,
> Victor
>

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