On Sat, Dec 10, 2016 at 12:00 AM, Thomas Kluyver <tak...@gmail.com> wrote: > - Is this a regression relative to a version of pygame you were using > before? If something has been broken recently, it's more important to fix > that before a release than something that's a longstanding annoyance.
As far as I remember, sdl has had various deficiencies regarding fullscreen for ever. I think I once resigned over the fact that sdl seemingly has no way whatsoever to handle differently sized/oriented monitors in conjunction with FULLSCREEN. Reading up on the topic online, it is suggested that the behavior will even vary across operating systems and window managers. Basically, I doubt the problem is a regression. Furthermore, I strongly believe that no cause for the problem can be found anywhere in pygame's source code. At most, we might consider reflecting FULLSCREEN_DESKTOP in the Surface module. cheers! mar77i