On 26 December 2016 at 18:49, René Dudfield <ren...@gmail.com> wrote:

> The download page can be updated with the same admin interface that
> someone managed to post news with. There's currently 6 users able to edit
> it... so I guess one of those did it. I added Paul and yourself now as
> well. See this issue on 'the website needs updates':
> https://bitbucket.org/pygame/pygame/issues/204/ Updating news, and
> community management is definitely a role which is useful, and needs to be
> shared amongst a few people. I'll track the 'make document of admin people'
> work in that issue.
>

Thanks! I don't see any admin link, though? Is there a special URL I need
to go to? My username on the site is takluyver, just in case you've given
admin permissions to another account.


> The open issue on the topic of dynamically generating the downloads page:
> https://bitbucket.org/pygame/pygame/issues/152 This needs a jinja2
> template, and a script which iterates over the 'downloads' repo. I'd
> suggest basing the html on the existing html. Whilst there are better
> layout options, that would be pretty easy to do for now, and is familiar
> for existing pygame downloads page users. There are more details to
> consider of course (like making an actual downloads repo and moving
> existing files in... and meta data for the files).
>
> There's been a couple of efforts to move the wiki into version control.
> There's even a wiki in the bitbucket version control, and scripts to
> convert the html into markup formats that bitbucket supports. (there's an
> issue open on this topic). However, in practice, waaaaay less people
> updated it without a gui (Yes, even markdown and rst is a turn off for
> quick edits). Pointing them to the bitbucket interface also meant very few
> edits. I think it was 5-10x less edits. Furthermore even requiring a login
> means 5-10x less edits (100x if you include the deluge of spam). When those
> numbers are multiplied together... it meant a tiny amount of wiki edits
> were happening. Then the bitbucket wiki started getting spammed to hell,
> but we didn't have tools to moderate it. Along with the edits dropping
> close to zero, I moved things back to the website wiki. But now there are
> pretty good web gui tools for markdown. Here's the issue on the wiki
> topic... but it needs a lot more thought on the topics of spam and ease of
> use. https://bitbucket.org/pygame/pygame/issues/153/wiki-website-
> generation-from-wiki-repo
>
> Burn out for the website admins, and website defacement because of spam
> means that a workable solution for spam prevention needs to be in place
> first for any wiki replacement.
>
> Keeping the existing game data for me, and a lot of project authors is
> very important. For me the main purpose of the website should be to help
> people making games have a community of makers. Showing your work is often
> one of the only rewards for making these projects in the first place.
> Seeing people upload their game to a website for the first time, I always
> see a grin on their face.
>

OK, it sounds like we'll need to build on the old site more than creating a
new one, then. What is available on the server (e.g. Python version)? Could
you give other people SSH access to it?

Thanks,
Thomas

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