On 26 December 2016 at 18:49, René Dudfield <ren...@gmail.com> wrote:
> The download page can be updated with the same admin interface that > someone managed to post news with. There's currently 6 users able to edit > it... so I guess one of those did it. I added Paul and yourself now as > well. See this issue on 'the website needs updates': > https://bitbucket.org/pygame/pygame/issues/204/ Updating news, and > community management is definitely a role which is useful, and needs to be > shared amongst a few people. I'll track the 'make document of admin people' > work in that issue. > Thanks! I don't see any admin link, though? Is there a special URL I need to go to? My username on the site is takluyver, just in case you've given admin permissions to another account. > The open issue on the topic of dynamically generating the downloads page: > https://bitbucket.org/pygame/pygame/issues/152 This needs a jinja2 > template, and a script which iterates over the 'downloads' repo. I'd > suggest basing the html on the existing html. Whilst there are better > layout options, that would be pretty easy to do for now, and is familiar > for existing pygame downloads page users. There are more details to > consider of course (like making an actual downloads repo and moving > existing files in... and meta data for the files). > > There's been a couple of efforts to move the wiki into version control. > There's even a wiki in the bitbucket version control, and scripts to > convert the html into markup formats that bitbucket supports. (there's an > issue open on this topic). However, in practice, waaaaay less people > updated it without a gui (Yes, even markdown and rst is a turn off for > quick edits). Pointing them to the bitbucket interface also meant very few > edits. I think it was 5-10x less edits. Furthermore even requiring a login > means 5-10x less edits (100x if you include the deluge of spam). When those > numbers are multiplied together... it meant a tiny amount of wiki edits > were happening. Then the bitbucket wiki started getting spammed to hell, > but we didn't have tools to moderate it. Along with the edits dropping > close to zero, I moved things back to the website wiki. But now there are > pretty good web gui tools for markdown. Here's the issue on the wiki > topic... but it needs a lot more thought on the topics of spam and ease of > use. https://bitbucket.org/pygame/pygame/issues/153/wiki-website- > generation-from-wiki-repo > > Burn out for the website admins, and website defacement because of spam > means that a workable solution for spam prevention needs to be in place > first for any wiki replacement. > > Keeping the existing game data for me, and a lot of project authors is > very important. For me the main purpose of the website should be to help > people making games have a community of makers. Showing your work is often > one of the only rewards for making these projects in the first place. > Seeing people upload their game to a website for the first time, I always > see a grin on their face. > OK, it sounds like we'll need to build on the old site more than creating a new one, then. What is available on the server (e.g. Python version)? Could you give other people SSH access to it? Thanks, Thomas