On Wed, Jan 11, 2017 at 9:51 PM, Thomas Kluyver <tak...@gmail.com> wrote:

> On 11 January 2017 at 10:31, René Dudfield <ren...@gmail.com> wrote:
>
>> As you say packaging can come after the release.
>>
>
> Do you want to do the 1.9.3 with Mac wheels or without? The people who
> tested them before the release indicated they were working, and you always
> hear disproportionately from the people having problems, so I think there's
> a good chance that they're useful to people despite all the issues that are
> coming up. On the one hand, it may be easier not to try to support Mac
> wheels for now; on the other hand I think it's more likely that the
> problems get solved if people are trying to use them.
>
>

I think we should go with the mac wheels. I did a couple of tests on some
systems and they work fine. I think they weren't working on my system when
I first tested because I had some outdated and hackily compiled sdl files
in my homebrew which were messing with it.




> Some of the breakages for macOS require fixes in SDL, and packaging for
>> 32bit requires much other work (seems whl doesn't work, so a .dmg could
>> possibly be made again).
>>
>
> I don't think there's any reason .whl can't work for 32-bit code on Macs.
> It's compiling the necessary dependencies that's the tricky bit, and trying
> to make things work for older OSX versions. Those challenges are presumably
> going to be the same however the code is packaged.
>
>

Ah ok, cool. I thought you mentioned 32bit wheels didn't work because of
something related to wheels. I'm working on getting the fixes upstreamed
for 32bit. fluidsynth is the biggest one.



> I updated the milestones for those issues. I think you should now be able
>> to modify milestones in bitbucket. Let's just assign milestones to things
>> we do going forwards, and clean up the other ones as they are done.
>
>
> Oops, I may have just gone through half of them clearing up milestones
> before I read that. ;-)
>
> Thomas
>

Oops! Sorry. Well, that's good that they're cleaned up now :)

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