It also wouldn't be hard to make a wrapper script that provides a GUI to
the pip install process.

On Wed, Feb 1, 2017 at 10:17 AM, Thomas Kluyver <tak...@gmail.com> wrote:

> On 1 February 2017 at 06:31, René Dudfield <ren...@gmail.com> wrote:
>
>> But now with free CI options... it seems more possible to make a tool
>> which builds peoples apps for them. But again would require maintenance. By
>> leaning on the python packaging infrastructure, we access to all the tools
>> for packaging libraries.
>
>
> I agree that leveraging the library packaging ecosystem to make app
> packaging easier is a good idea. Part of why I pushed hard for pygame to
> have wheels on PyPI (and a release ;-), is because that makes it very easy
> to build a Windows installer with Pynsist. I'd be happy to help set up a
> skeleton/example repo which uses Pynsist and a CI service like Travis to
> build installers.
>
> Eventually, I'd like it to be the case that game creators don't need to
> build wheels or put their game on PyPI to distribute it. As you suggest, it
> should be enough to upload the files to a website, or run something
> locally, to build installers/packages for different platforms. But that
> vision is clearly some way off, and I accept that PyPI is a decent interim
> solution. Doing 'pip install bullet_dodger' (thanks Jorge for the example)
> certainly beats unpacking a tarball and finding out about dependencies by
> trial and error.
>
> Thomas
>

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