Ian Mallett wrote:
Per-pixel drawing operations, if they must be individually managed by the CPU, will always be much faster to do on the CPU. This means things like Surface.set_at(...) and likely draw.circle(...) as well as potentially things like draw.rect(...) and draw.line(...).

This is undoubtedly true in the case of drawing one pixel at a time,
but are you sure it's true for lines and rectangles?

--
Greg

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