There's another "jit" I wrote a long time ago for my first Pygame game here: https://bitbucket.org/lordmauve/metalwork/src/b2b916858e8e8c63222ae609bcd836ab5b55f49b/robots/graphics/scenegraph.py?at=default&fileviewer=file-view-default
It calculates dirty regions by comparing the blits that occur between successive frames. On Fri, 31 Mar 2017, 21:41 Daniel Pope, <ma...@mauveweb.co.uk> wrote: > I *think* that alien is public domain or Creative Commons. There's a whole > asset pack. It doesn't come from Pygame Zero. > > On Fri, 31 Mar 2017, 16:41 René Dudfield, <ren...@gmail.com> wrote: > > Hello, > > I made a proof of concept for the data aware drawing thing I mentioned in > a previous email. > > Here's the proof of concept, and explanation: > > - https://github.com/illume/dataaware > - > > http://renesd.blogspot.com/2017/03/data-aware-jitblit-drawing-125-to-145.html > > I used the alien image in the pygamezero tutorial as the example. To show > that this can be applied to pygamezero. But it can be applied to any engine > that draws images really. > > > cheers, > >