There's another "jit" I wrote a long time ago for my first Pygame game
here:
https://bitbucket.org/lordmauve/metalwork/src/b2b916858e8e8c63222ae609bcd836ab5b55f49b/robots/graphics/scenegraph.py?at=default&fileviewer=file-view-default

It calculates dirty regions by comparing the blits that occur between
successive frames.

On Fri, 31 Mar 2017, 21:41 Daniel Pope, <ma...@mauveweb.co.uk> wrote:

> I *think* that alien is public domain or Creative Commons. There's a whole
> asset pack. It doesn't come from Pygame Zero.
>
> On Fri, 31 Mar 2017, 16:41 René Dudfield, <ren...@gmail.com> wrote:
>
> Hello,
>
> I made a proof of concept for the data aware drawing thing I mentioned in
> a previous email.
>
> Here's the proof of concept, and explanation:
>
>    - https://github.com/illume/dataaware
>    -
>    
> http://renesd.blogspot.com/2017/03/data-aware-jitblit-drawing-125-to-145.html
>
> I used the alien image in the pygamezero tutorial as the example. To show
> that this can be applied to pygamezero. But it can be applied to any engine
> that draws images really.
>
>
> cheers,
>
>

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