Hello.I'm trying to create a game engine with the maximum possible game
objects per scene.These days, i'm trying to understand how much the blit
method costs, so for this purpose i created a mini game engine and
impremented it to create a game which all it does is blitting 15000 images
on the screen (Actually six, because as you will see below, the other 14996
are off the screen).So this is how my engine works: Download the source
code: Github Repository
<https://github.com/babaliaris/Pygame-Engine-For-Forum>   Engine Structure
<https://s3.postimg.org/a1pe1d0ab/structure.png>   Game Result
<https://s3.postimg.org/o6v7369bn/Capture.png>  As you can see, the game
runs in 50-60 fps.My processor is: AMD FX™ - 6350 Six Core 3.90 GHz.Can i do
better?



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