Nooo... Say it ain't so!
On 11/29/2017 2:16 AM, Thomas Kluyver wrote:
There's not a lot of work happening on pygame right now, so don't
expect a new release any time soon. If you can find the fix for your
issues, hopefully someone can look at a pull request.
Thomas
On 28 November 2017 at 23:56, MrGumm <stabbingfin...@gmail.com
<mailto:stabbingfin...@gmail.com>> wrote:
Greetings,
Developers:
I've submitted issues #340 and #341.
https://bitbucket.org/pygame/pygame/issues/340/surfaceconvert-does-not-remove-the
<https://bitbucket.org/pygame/pygame/issues/340/surfaceconvert-does-not-remove-the>
https://bitbucket.org/pygame/pygame/issues/341/surfaceset_alpha-sets-the-srcalpha-flag
<https://bitbucket.org/pygame/pygame/issues/341/surfaceset_alpha-sets-the-srcalpha-flag>
Actually it seems to impact everything from font rendering w/ a
background color, to rotozoom, to these tracked issues. Therefore,
maybe it'll be a one-tweak-fixes-all.
This problem has major impact on my current project (a
gfx-intensive shooter on Raspian), so I'd like to get a feel, if I
may, for when the next release may appear with the fix(es) in it?
Fellow coders:
In the meantime, I would consider a workaround. But I cannot find
one. If anyone is smarter than me, help would be appreciated. I
need to detect whether a surface has per-pixel alpha in order to
apply the proper transforms. In the past this was detectable by
checking the flags for the presence of SRCALPHA. It's the nature
of these issues that this is no longer reliable.
Thanks in advance.