Hi there, I have Code1 and at the end I want co continue with Code2 (both codes are included here). In Code2 I am doing data conversion with get_pixels(). I am trying take last_frame or frame_cache data in pygame code1 and then I want to do get_pixels() on it to get the same data format as in Code2 - or to use any function in pygame to get the same dataformat as from gtk get_pixels().
Any idea please how to do it in my Code1 with pygame or how to combine both codes and use gtk get_pixels() function for conversion? Code 1: #we will process only one frame at the time msgs = self.cap.read() msgl = len(msgs) if msgl: msg = msgs[msgl - 1] cmd = msg[0] if cmd == "data": data = cStringIO.StringIO(msg[1]) last_frame = pygame.image.load(data) self.frame_update = True for msg in self.adb.read(): cmd = msg[0] if cmd == "end": self.exit() self.menu_loop() if self.frame_update: self.frame_update = False if last_frame is not None: if self.landscape: a = last_frame.subsurface(pygame.Rect((0,0), self.sizel)) else: a = last_frame.subsurface(pygame.Rect((0,0), self.sizep)) aw, ah = a.get_size() if aw != self.proj[2] or ah != self.proj[3]: frame_cache = pygame.transform.smoothscale(a, (self.proj[2], self.proj[3])) else: frame_cache = a.copy() self.screen_update = True if self.screen_update: self.screen.fill((0, 0, 0)) self.screen_update = False self.screen.blit(frame_cache, (self.proj[0], self.proj[1])) if self.show_menu: self.screen.blit(self.img_menu, (0, 0)) if self.show_nav: self.screen.blit(self.img_nav, (self.size[0] - self.nav_w, 0)) pygame.display.update() #here i need to change it for gtk get_pixels Code 2: img_width = 160 img_height = 120 data = gtk.gdk.Pixbuf( gtk.gdk.COLORSPACE_RGB, False, 8, img_width, img_height ) data.get_from_drawable( gtk.gdk.get_default_root_window(), gtk.gdk.colormap_get_system(), 280, 228, 0, 0, img_width, img_height ) data = data.scale_simple(width, height, gtk.gdk.INTERP_NEAREST) data = data.get_pixels()