Is this for a public C API or just internal to Pygame?

I know from experience how much more of a headache it is to
build/distribute native extensions that depend on other native extensions'
ABIs (numpy, specifically).

Do Pygame Surface/Sound objects support the Buffer Protocol? This would be
a convenient way to to read and update object data without needing to
compile against Pygame.

On Sun, 17 Jun 2018, 12:19 Thomas Kluyver, <tak...@gmail.com> wrote:

> I'm not really familiar with C APIs, but I thought that the 0/-1
> inconsistency was necessary because 0 may be a valid return value in some
> contexts, and there is no -1 if you're using a unsigned integer type.
> Looking quickly at the Python docs, the pattern seems to be that functions
> returning a pointer return NULL on error, and the rest use -1 to indicate
> an error - though I don't know if that's always followed.
>
> I would think that API changes don't belong in a 1.9.x release, but that's
> not my decision. :-)
>
> On 15 June 2018 at 23:45, Lenard Lindstrom <le...@telus.net> wrote:
>
>> Hi everyone,
>>
>> A part of the preparation for pygame 2 I have documented the functions
>> and types exported by various pygame extension modules. For instance, the
>> pygame.surface module exports C functions for creating and accessing
>> pygame.Surface instances. These are used in other modules, such as
>> pygame.display and pygame.image, where surfaces are created. In total,
>> twelve extension modules make C functions available for use in other
>> extension modules.
>>
>> While documenting the C API I renamed C types, functions, and variables
>> to be consistent with Python's PEP 7. Names starting with 'Py' and 'Pg'
>> were changed to use the 'pg' prefix. This avoids conflicts with possible
>> future Python C functions as well as make the pygame naming convention
>> consistent. I have also found other inconsistencies in the pygame C API.
>> Functions that return a Python object are consistent in returning NULL to
>> indicate an error. However, for functions that return an error code, some
>> may use -1 to indicate an error, while others use 0. Should I make an
>> effort to make pygame error handling consistent within the C API? Would it
>> make sense to do this before pygame 1.9.4 is released, or wait until pygame
>> 2? Python is not much help since it has mixed error codes within its C API.
>>
>> Lenard Lindstrom
>>
>>
>>
>

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