Thanks René,

I think there's a lot of interesting ideas in your message. One in
particular that caught my attention:

On Tue, 21 Aug 2018 at 17:24, René Dudfield <ren...@gmail.com> wrote:

> It could be pretty Epic to have some sort of 'pygame community game'.
>

A few years back, I tried to make a collaboratively developed text
adventure game which I called Weatbag, for 'Written by everyone all
together, the big adventure game'. It didn't really go anywhere, but I
learned that the idea wasn't new - people called such games Multi-User
Dungeons, or MUDs. I still think it could be a really fun idea, and I'd be
interested to see it extended to a game with simple graphics.

The idea with Weatbag was that the user could move between squares on a
NESW grid, with the information about each square stored in a separate
module. Any square which didn't already exist could be claimed by
submitting a pull request to add something there. I wonder if it would be
possible to do something similar with a graphical game? Maybe with a
collection of sprites and textures to use so people could compose a simple
scene without having to create new artwork?

Maybe this could be a fun project for a future pyweek or something - put
together enough of a game to be playable, and build a framework for outside
contributors to easily extend the game after the contest.

Thomas

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