How hard would it be to automate this sort of thing (the distribution of games)?
I mean, I've got the building of Mu automated for Windows and OSX and, rather than have others go through the pain I had to, I wonder if there's a way to be able to share this sort of thing so others can use a "no brainer" CI workflow to get them started. Perhaps a PyGame template that builds all this stuff in..? This probably would include: * Creating a Windows installer * Creating an OSX .app * An appimage for Linux. * Making a setup.py that allows them to distribute it via PyPI. * Android / iOS..? (Dunno about those) Thoughts..? N. On 27/08/18 18:15, René Dudfield wrote: > Hi, > > I'm trying to put together a guide on how to distribute pygame apps. > http://renesd.blogspot.com/2018/08/draft-of-how-to-port-and-market-games.html > > If you have any tips or links to relevant guides, please let me know > (either here or on the reddit post). > https://www.reddit.com/r/pygame/comments/9aodt7/collaborative_doc_lets_write_pygame_distribution/ > > > cheers,
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