‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ On Thursday, September 26, 2019 10:45 AM, Rick van der Meiden <rickvandermei...@gmail.com> wrote: > I've encoutered the following bug. > > When handling a VideoResize event, I change the display size using > pygame.display.set_mode. After that, it seems (most of the time) subsequent > video resize events are not returned by pygame.event.get > > Play with window see see how sometimes events are generated, sometimes not. > It seems that when only stretching the window horizontally or vertically, all > events are processed, but when stretching horizontally and vertically at the > same time (e.g. when you drag a corner of the window) events are not > processed. > > Note that if the call to display.set_mode is commented out, all resize events > are returned by event.get (but the display surface is not resized, so the > application is functionally broken). >
FWIW, with my very simplistic window manager (dwm), the code you provided appears to be working perfectly. So the problem might be your window manager? Here's a related SE article on the issue that might help you: https://gamedev.stackexchange.com/questions/124379/how-can-i-resize-sdl2-windows-efficiently cheers! mar77i Sent with ProtonMail Secure Email.