On 20/02/20 8:57 am, Nuno Maltez wrote:
when I run my test program, Machine B reports FPS > 200, and pygame.display.flip taking 0.002 per call, while machine A reports FPS < 60, and pygame.display.flip taking 0.016 per call.

This looks to me like machine A is synchronising its flips
with the monitor's refresh rate, but machine B is not. Why
that would be when you're creating the surface with the same
flags I don't know. Maybe a difference in the display
driver?

--
Greg

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