You say that I need to minimise the number of calls to OpenGL. But it is necessary to call OpenGL a lot if we are building a game library ontop of it. Isn't that what pyglet is all about?
Well can someone mail me the source of pyglet? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
