Gerdus van Zyl wrote:
> Thanks that helped alot.
>
> For future reference here is my solution:
>
> negative pitch is countered by flipping the texture coordinates as
> suggested:
> #default: texture.tex_coords = ((0, 0, 0), (1, 0, 0), (1, 1, 0), (0,
> 1, 0))
> texture.tex_coords = ((0, 1, 0), (1, 1, 0), (1, 0, 0), (0, 0, 0))
>
> The image format was solved by converting it beforehand using numpy:
> #BGRA TO RGB
>   
Something that occurred to me after posting this morning (and talking to 
Richard).. you can use the GL color matrix (present with the ARB_imaging 
extension, which is pretty universal) to do the conversion.  I've added 
it to my todo list to improve ImageData's performance in the future.

Alex.

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