On 20/09/2007, at 9:06 AM, fccoelho wrote:

>
> The level of slowness I am getting is that it takes a couple of
> seconds for every  screen update, that is, I scroll the mouse and a
> couple of seconds later I see the updated string on screen....

You may have come across a bug, or there may be an error in some  
other part of your program that we can't see.  Would it be possible  
for you to provide a complete running example demonstrating the  
problem?  I imagine this would be similar to the snippet you posted  
below, with the relevant imports and extra objects or classes  
defined.  At least then we can both run code on the same page, and  
quickly determine if the problem is local to your hardware or not.

> I should mention that I am running this on a quadcore Xeon, with 4GB
> of RAM, and a NVidia Geforce 8600. Plus all the examples that come
> with pyglet run at normal speed.
>
> one last question: is the size of text an important factor here?

Only in the obvious way: increasing font size increases the size of  
the textures that need to be used, and the amount of fragment work.   
Neither of these are likely to be problematic with your hardware,  
assuming your drivers are good.

Please also let us know what operating system/version you're running.

Alex.


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