On 20/09/2007, at 9:06 AM, fccoelho wrote:
> > The level of slowness I am getting is that it takes a couple of > seconds for every screen update, that is, I scroll the mouse and a > couple of seconds later I see the updated string on screen.... You may have come across a bug, or there may be an error in some other part of your program that we can't see. Would it be possible for you to provide a complete running example demonstrating the problem? I imagine this would be similar to the snippet you posted below, with the relevant imports and extra objects or classes defined. At least then we can both run code on the same page, and quickly determine if the problem is local to your hardware or not. > I should mention that I am running this on a quadcore Xeon, with 4GB > of RAM, and a NVidia Geforce 8600. Plus all the examples that come > with pyglet run at normal speed. > > one last question: is the size of text an important factor here? Only in the obvious way: increasing font size increases the size of the textures that need to be used, and the amount of fragment work. Neither of these are likely to be problematic with your hardware, assuming your drivers are good. Please also let us know what operating system/version you're running. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
