OK, think I've got it - at least, it seems to work...

BUFSIZE = 512
selectBufType = GLuint * BUFSIZE
# Create the array, take a reference and cast it to the type
required...
selectBuf = cast(byref(selectBufType()), POINTER(GLuint))
glSelectBuffer(BUFSIZE, selectBuf)

So basically I'm doing the cast that I'd previously read I would get
for free. All in all it's a little ugly, but otherwise survivable. :)

(This discovery was inspired by the ctypes code in the shader.py file
in pyglet/experimental.)


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