Hi Steve,

I think you should try.  PyUI is currently an abandoned project but it
could gain new life if adopted by the pyglet community.

Unfortunately I don't have the time to work on this right now. But its
PyOpenGL renderer is broken because it makes calls to classes in the
WGL sub-package that no longer exist, such as  wglUseFontBitmaps. I
believe its just a matter of replacing this calls with their
appropriate substitutes and it will come back to life...

On Sep 28, 12:27 am, Shu Ning Bian <[EMAIL PROTECTED]> wrote:
> > Hi has any one considered making PyUI work with pyglet.
>
> >http://pyui.sourceforge.net
>
> > Their GUI is (pure python) backend agnostic and currently has a
> > renderer for PyOpenGL.
>
> > It may not be hard to adapt this renderer to use pyglet.GL instead.
>
> Oooh, I would be very interested if you got the above to work with
> pyglet, it would solve a great many problems I currently have.
>
> Cheers,
> Steve


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