Hi Steve, I think you should try. PyUI is currently an abandoned project but it could gain new life if adopted by the pyglet community.
Unfortunately I don't have the time to work on this right now. But its PyOpenGL renderer is broken because it makes calls to classes in the WGL sub-package that no longer exist, such as wglUseFontBitmaps. I believe its just a matter of replacing this calls with their appropriate substitutes and it will come back to life... On Sep 28, 12:27 am, Shu Ning Bian <[EMAIL PROTECTED]> wrote: > > Hi has any one considered making PyUI work with pyglet. > > >http://pyui.sourceforge.net > > > Their GUI is (pure python) backend agnostic and currently has a > > renderer for PyOpenGL. > > > It may not be hard to adapt this renderer to use pyglet.GL instead. > > Oooh, I would be very interested if you got the above to work with > pyglet, it would solve a great many problems I currently have. > > Cheers, > Steve --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
