There is no reason they should not work like the ones in Vpython... Drawing a sphere in openGL can be as simple as calling gluSphere(...) So all I have to do is wrap these calls in nice python classes that let us easyly set their properties...
I hope to have time to do this soon, its much more fun than my day job... ;-) Flávio On Oct 4, 1:12 pm, "Dethe Elza" <[EMAIL PROTECTED]> wrote: > I'm excited to hear about these developments too, both the drawing > primitives and the 3D primitives. If the 3D primitives work similarly > to VPython, I will be very very happy indeed. > > Thanks for doing this. > > --Dethe --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
