I just pushed a changeset that provides integration between rabbyt.Sprite and pyglet's texture classes.
From the changelog: * Added ``pyglet_load_texture``, for using pyglet instead of pygame. * Added ``Sprite.texture`` property, which accepts pyglet textures as well as filenames. * Assigning a 12-tuple to ``Sprite.tex_shape`` is now converted from the format used by pyglet's ``tex_coords`` texture attribute. Subtextures should be handled perfectly. The sprite will hold a reference to the texture object, so you don't have to worry about it being GC'ed. I've created a new version of the basic4 example that uses pyglet. You can grab the changes using Mercurial like this: hg clone http://matthewmarshall.org/projects/rabbyt/hg.cgi rabbyt Enjoy! MWM --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
