I'm currently using a Player with eos_action = 'next' to play a
sequence of sounds.  When I need to stop what's currently queued and
start a different sequence, I'm currently calling Player.pause(), and
then throwing the player away and creating a new one.  Is there a way
I could delete all the queued sounds on the existing player, so I
don't have to repeatedly create new ones?

~ Nathan

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