Index: pyglet/media/__init__.py
===================================================================
--- pyglet/media/__init__.py	(revision 1511)
+++ pyglet/media/__init__.py	(working copy)
@@ -67,7 +67,7 @@
 explosions.  You can force such sounds to be decoded and retained in memory
 rather than streamed from disk by wrapping the source in a `StaticSource`::
 
-    bullet_sound = StaticSource(load('bullet.wav'))
+    bullet_sound = load('bullet.wav', streaming=False)
 
 The other advantage of a `StaticSource` is that it can be queued on any number
 of players, and so played many times simultaneously.
