Just to close this thread, the correct definition of draw_cross()
should be:
def draw_cross(win,size,thickness,color):
win.dispatch_events()
win.clear()
x_center = win.width/2
y_center = win.height/2
glColor3f(color[0],color[1],color[2])
glRectf(
x_center-size*thickness/2
,y_center-size/2
,x_center+size*thickness/2
,y_center+size/2
)
glRectf(
x_center-size/2
,y_center-size*thickness/2
,x_center+size/2
,y_center+size*thickness/2
)
win.flip()
and calls to draw_cross() should be something like:
draw_cross(win,win.width/4,.2,[.5,.5,.5])
With these changes, the original code works as expected.
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