On Jan 3, 8:52 pm, Richard Jones <[EMAIL PROTECTED]> wrote:
> Ensure only one thread is doing actual pyglet stuff (rendering, event loop,
> etc). See how you go...

In particular, it's common for rendering systems to require all access
to be done from just one thread (sometimes only the main thread). For
a library to attempt to remove that restriction for you would probably
impose all sorts of locking overhead behind the scenes for very little

Ben Sizer

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