On Jan 7, 2008 9:40 AM, Patrick Devine <[EMAIL PROTECTED]> wrote:

> This works fine if I call it directly, but doesn't seem to display at
> all when I call it in my game between these two methods (which is
> similar to the stuff in the Turret Command demo):
>
>     def mode2d(self):
>         glLoadIdentity()
>         glPushAttrib(GL_ENABLE_BIT)
>         glEnable(GL_TEXTURE_2D)

I imagine it's because you're enabling GL_TEXTURE_2D and trying to
draw solid colours.  (Haven't looked at Flávio's code though; maybe it
already takes care of this).

Alex.

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