On Jan 23, 2008 3:30 PM, Nathan <[EMAIL PROTECTED]> wrote: > Ok, this is sooo weird. > > First, on my children's G3 iMac running Tiger, I installed pyglet > 1.0.1 with the new installer. It seems to have properly detected the > versions of python installed this time (see Picture 3.png attached). > Yay! > > Second, I tried running the little game I made for my toddler called > "chooser", and the graphics are totally wacky! Instead of four > colored squares with numbers superimposed on them, I got random bits > of the screen upside-down and backwords and messed up, with numbers > kinda-sorta superimposed on them (see Picture 4.png attached), though > the sidebar pretty much drew correctly.
Now would be a good time to download and run the test suite on that computer (it's included in the documentation download). It's quite time-consuming, I'm afraid, but is your best bet of isolating the problem (almost certainly a pyglet bug related to that graphics card). > > Third, sound failed to play with the message "Couldn't load a sound! > Not a WAVE file" (see Picture 5.png attached). The sound files are > .ogg files, so the error message is sort of correct, but I installed > AVbin with the 1.0.1 installer (I think--I mean it was checked but I > don't know where to look to verify it really installed). Look for AVbin.dylib (in /usr/lib, from memory). > > Regarding the graphics anomolies, I have no idea if this makes any > difference at all, but I've noticed people talking about the naming > conflict between libGL.dylib for X11 vs the library of the same name > that belongs to OS X proper (I'm on the apple-x11 mailing list), so I > included a screenshot of the listing of all instances of that library > just in case that may have anything to do with it. (see Picture 6.png > attached). I don't think this is relevant; pyglet looks for and uses OpenGL.framework, not the dylib. > > Finally, I tried the "same" process on my wife's 20" white Intel iMac > running Tiger, and though the installation seemed to go fine, pyglet > isn't found afterwards. The process was: 1) Download and install the > MacPython installer from python.org for 2.5.1, 2) Install pyglet > 1.0.1, 3) Try to import pyglet: > > $ which python > /Library/Frameworks/Python.framework/Versions/Current/bin/python > > $ python > Python 2.5.1 (r251:54869, Apr 18 2007, 22:08:04) > [GCC 4.0.1 (Apple Computer, Inc. build 5367)] on darwin > Type "help", "copyright", "credits" or "license" for more information. > >>> import pyglet > Traceback (most recent call last): > File "<stdin>", line 1, in <module> > ImportError: No module named pyglet > > > What should I do from this point? Check for the existence of and permissions on /Library/Frameworks/Python.framework/Versions/Current/lib/python2.5/site-packages/pyglet and the existence of that site-packages path in sys.path. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
