On 26/01/2008, Alex Holkner <[EMAIL PROTECTED]> wrote: > > > On Jan 26, 2008 2:11 PM, Adam Bark <[EMAIL PROTECTED]> wrote: > > > > On 26/01/2008, Alex Holkner <[EMAIL PROTECTED]> wrote: > > > > > > > > > > On 1/26/08, Adam Bark <[EMAIL PROTECTED]> wrote: > > > > Hi can someone tell me what the requirements are for the png decoder > > under > > > > linux? > > > > > > No requirements; pyglet has a PNG decoder written in Python (see > > > pyglet/image/codecs/pypng.py). > > > > > > This is a fallback decoder; pyglet will preferentially try to use > > > gdk-pixbuf 2.0 if it's available, which is much faster (and supports > > > many additional file types). > > > > > > Alex. > > > > Oh well I got this error and there's no png module in > pyglet.image.codecs > > pyglet.image.codecs.ImageDecodeException: Unable to load pixbuf: > > textures/crosshair.png > > It sounds like the image is corrupt (or an unsupported format); this > is the error you will see if neither gdk-pixbuf (which generated the > error) or the fallback code could read the image (however, the file > does exist). > > Alex.
Well I tried a different file and received the same error and looking at the codecs module in the interactive interpreter shows no png module. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
