On 26/01/2008, Alex Holkner <[EMAIL PROTECTED]> wrote:
>
>
> On Jan 26, 2008 2:11 PM, Adam Bark <[EMAIL PROTECTED]> wrote:
> >
> > On 26/01/2008, Alex Holkner <[EMAIL PROTECTED]> wrote:
> >
> >
> > >
> > > On 1/26/08, Adam Bark <[EMAIL PROTECTED]> wrote:
> > > > Hi can someone tell me what the requirements are for the png decoder
> > under
> > > > linux?
> > >
> > > No requirements; pyglet has a PNG decoder written in Python (see
> > > pyglet/image/codecs/pypng.py).
> > >
> > > This is a fallback decoder; pyglet will preferentially try to use
> > > gdk-pixbuf 2.0 if it's available, which is much faster (and supports
> > > many additional file types).
> > >
> > > Alex.
> >
> > Oh well I got this error and there's no png module in
> pyglet.image.codecs
> > pyglet.image.codecs.ImageDecodeException: Unable to load pixbuf:
> > textures/crosshair.png
>
> It sounds like the image is corrupt (or an unsupported format); this
> is the error you will see if neither gdk-pixbuf (which generated the
> error) or the fallback code could read the image (however, the file
> does exist).
>
> Alex.


Well I tried a different file and received the same error and looking at the
codecs module in the interactive interpreter shows no png module.

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