I just answered my own question. Now I feel really dumb. I didn't
realize that just overloading window.Window.on_key_press() would
disable the behavior unless I also call the parent method at the end
of my own.

On Feb 5, 5:07 pm, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote:
> I don't want my game to exit when the user hits the escape key. I've
> been browsing the API and I can't find a way to stop this - is there a
> way at all short of modifying the source?
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