I just answered my own question. Now I feel really dumb. I didn't realize that just overloading window.Window.on_key_press() would disable the behavior unless I also call the parent method at the end of my own.
On Feb 5, 5:07 pm, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: > I don't want my game to exit when the user hits the escape key. I've > been browsing the API and I can't find a way to stop this - is there a > way at all short of modifying the source? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
