>> What new features will the new version have ?
>
> Lots of good things are already in SVN... rest assured I'll be talking
> more about these when documentation starts appearing and the holes are
> plugged.  Briefly, pyglet 1.1 introduces:
>
> * An optional pyglet-controlled event loop (pyglet.app).  I know you
> all like to write your own event loops, but trust me, this one is more
> efficient, plays nicer with the CPU and OS, and allows for such
> niceties as live window moving & resizing and easier management of
> multiple windows.
> * A low-level graphics API (pyglet.graphics).  This is for hardcore
> OpenGL programmers only; it provides an abstraction of vertex arrays
> and buffer objects.  Internally this is used by pyglet for faster text
> and image rendering.
> * Animated GIF support (pyglet.image.load_animation).
> * New image attributes: anchor_x and anchor_y, permit the "origin" of
> an image to be moved from the default bottom-left corner.  This is to
> simplify use of...
> * Sprites (pyglet.sprite).  Support for position, scale, rotation and
> animation.  A "batch" of sprites can be drawn all at once much, much
> faster than calling "blit" on each image individually.
> * Text layout (pyglet.text).  Multiple fonts, styles and paragraph
> formatting can be combined and drawn much faster than with the (now
> deprecated) pyglet.font.Text class.  Text can be efficiently modified
> incrementally, making it suitable for use in a text field.
> * Resource loading (pyglet.resource).  Locates images and other files
> on a "resource path" which can include zip files.  This solves quite a
> few problems when applications are started from outside their working
> directory.  The resource module also optimises image loading by
> packing multiple small images into larger textures.
>
Pardon me, I need a tissue. The new features are simply delicious.

I look forward to 1.1 with great anticipation! Good work Alex,  
Richard, and others!

Cheers,
Steve

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