On Feb 12, 12:19 am, "Hugo Ruscitti" <[EMAIL PROTECTED]> wrote: > Hi, i need to get a transition effect with 2 scenes in a > game with pyglet. Being a SDL/pygame programmer, i don't know > if my strategy is suitable in pyglet: > > I think I need a copy reference to buffer video, blit every game > object in this buffer an later, when the user change to a new > scene, show a gradual transition between 2 buffers (one to > last scene, and other to new scene). >
Have a look at the docs for glAccum and the OpenGL accumulation buffer. It should solve your problem quite elegantly. -Sw. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
