I've been working on some higher level abstractions for OpenGL to use in games and possibly other applications. Miru is definitely not ready for mass consumption, but I think parts of it are now mostly usable. Since I'd like to use it in PyWeek, consider this a formal release announcement.
You can get the sources with mercurial: hg clone http://enterthefoo.com:8001/Miru Miru Or grab the pre-alpha release (version 0.0.1): http://www.enterthefoo.com/static/code/miru-0.0.1.tar.gz Please understand that I don't plan on making regular releases - but the tip of the mercurial repository is for the most part a "stable" release since I don't push changes from my local clone until verifying unit and functional tests. While there is 0 external documentation, you can find several (hopefully) functioning examples in the examples directory. ******************************************************************************************************* Overview of core modules/features: * miru.camera - Camera and lighting objects * miru.osd - Provides an on-screen-display class * miru.tools.obj - A wavefront obj parser * miru.editor - Line editing utilities, a console that uses OSD, python interpreter mode, etc. * miru.mesh - A handful of drawing objects. Cheers, Drew --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
