I've been working on some higher level abstractions for OpenGL to use in
games and possibly other applications.  Miru is definitely not ready for
mass consumption, but I think parts of it are now mostly usable.  Since I'd
like to use it in PyWeek, consider this a formal release announcement.

You can get the sources with mercurial:

  hg clone http://enterthefoo.com:8001/Miru Miru

Or grab the pre-alpha release (version 0.0.1):

  http://www.enterthefoo.com/static/code/miru-0.0.1.tar.gz

Please understand that I don't plan on making regular releases - but the tip
of the mercurial repository is for the most part a "stable" release since I
don't push changes from my local clone until verifying unit and functional
tests.  While there is 0 external documentation, you can find several
(hopefully) functioning examples in the examples directory.

*******************************************************************************************************

Overview of core modules/features:

* miru.camera - Camera and lighting objects
* miru.osd - Provides an on-screen-display class
* miru.tools.obj - A wavefront obj parser
* miru.editor - Line editing utilities, a console that uses OSD, python
interpreter mode, etc.
* miru.mesh - A handful of drawing objects.

Cheers,
Drew

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