On Feb 15, 2008 11:25 PM, Txema Vicente <[EMAIL PROTECTED]> wrote:

>
> >> You might want to try glReadPixels for this.
>
> No more z-layers, now my app is gone 3D.
> Targets can rotate over all axis, clipping is enabled.
> That ray function works, but now I can't know witch
> one is nearest, so I'm trying with glReadPixels.
>

You might want to into gluPickMatrix as well:

http://www.cse.msu.edu/~cse872/tutorial9.html

An example of how I've used this with pyglet can be found in miru:

http://enterthefoo.com:8001/Miru/file/tip

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              d.p.s

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