There are plenty of basic game programming tutorials on the internet
that tell you how to do this. Google 'rectangle collision' or
something.

On Feb 17, 7:44 am, yoshi <[EMAIL PROTECTED]> wrote:
> How can you check if the mouse is within the bounding box of an
> image ?
>
> On Feb 16, 11:21 pm, "Drew Smathers" <[EMAIL PROTECTED]> wrote:
>
> > On Feb 16, 2008 7:37 AM, Zaka <[EMAIL PROTECTED]> wrote:
>
> > > Hi.I'm new in pyglat and python. I write my first code. And i have one
> > > question how to write my animations when i click WSAD or other
> > > buttons.
>
> > This has all the information you need:
>
> >http://pyglet.org/doc/programming_guide/image_sequences.html
>
> > There are plenty of examples in the pyglet source code (pyglet/examples) you
> > can look at for inspiration as well.  (Use the source Luke!)
>
> > And my other question. How to make graphic button i try make GUI.
>
> > Make a rectangle (glBegin(GL_QUADS) ... glEnd()) or load an image that looks
> > like a button.  In your mouse handler, check to see if you're inside the
> > bounding box of the button when you've clicked.  If you are, call a function
> > associated with the button that does something interesting.
>
> > (If you're unimpressed, understand that pyglet is not high-level GUI toolkit
> > with out-of-the box widgets, etc.)
>
> > Cheers,
> > --
> > \\\\\/\"/\\\\\\\\\\\
> > \\\\/ // //\/\\\\\\\
> > \\\/  \\// /\ \/\\\\
> > \\/ /\/ / /\/ /\ \\\
> > \/ / /\/ /\  /\\\ \\
> > / /\\\  /\\\ \\\\\/\
> > \/\\\\\/\\\\\/\\\\\\
> >               d.p.s
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