On Feb 18, 2:23 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> On 2/18/08, Abdul <[EMAIL PROTECTED]> wrote:
>
>
>
> > Very nice effect!
> > I have only a problem: I see all the images with colors swapped (RGB -
> > > BGR).
> > How can I avoid this?
>
> Sounds like a bug in pyglet. Please let me know your operating system
> and video hardware details. If you are running Linux, post the output
> of `glxinfo`. Otherwise, please download the pyglet source zip or
> tar.gz and run tools/gl_info.py (and post the output).
>
Well, I've tested it on Windows XP (two different machines) finding
the same funny effect.
This is the output of glinfo.py
------------------
Platform instance is <pyglet.window.win32.Win32Platform object at
0x01D191D0>
Display instance is <pyglet.window.win32.Win32Display object at
0x00DA3230>
Screens:
Win32Screen(x=0, y=0, width=1440, height=900)
Creating default context...
GL attributes:
double_buffer=True stereo=False buffer_size=32 aux_buffers=0
sample_buffers=0 samples=0 red_size=8 green_size=8 blue_size=8
alpha_size=8 depth_size=24 stencil_size=8 accum_red_size=0
accum_green_size=0 accum_blue_size=0 accum_alpha_size=0
GL version: 2.0.6956 WinXP Release
GL vendor: ATI Technologies Inc.
GL renderer: Radeon X1950 Pro x86/MMX/3DNow!/SSE2
GL extensions:
GL_ARB_texture_compression GL_EXT_blend_color GL_EXT_blend_subtract
GL_EXT_stencil_wrap GL_EXT_vertex_array
GL_EXT_texture_compression_s3tc GL_ATI_separate_stencil
GL_ARB_depth_texture GL_ARB_vertex_blend
GL_ATI_texture_compression_3dc GL_EXT_texture_object
GL_EXT_vertex_shader GL_EXT_blend_func_separate
GL_ATI_shader_texture_lod GL_EXT_texture_cube_map
GL_ARB_occlusion_query GL_ARB_transpose_matrix
GL_ARB_texture_border_clamp GL_EXT_fog_coord GL_SGIS_multitexture
GL_ARB_texture_cube_map GL_ARB_point_parameters
GL_EXT_texture_env_dot3 GL_ATI_texture_env_combine3
GL_EXT_multi_draw_arrays GL_HP_occlusion_test
GL_ATIX_texture_env_combine3 GL_ATIX_vertex_shader_output_point_size
GL_ARB_vertex_program GL_ARB_texture_env_dot3 GL_EXT_bgra
GL_SGIS_texture_edge_clamp GL_ATI_fragment_shader
GL_ARB_texture_env_combine GL_ARB_vertex_buffer_object
GL_EXT_shadow_funcs GL_EXT_separate_specular_color
GL_EXT_texture_env_add GL_EXT_texture_mirror_clamp
GL_SGIS_texture_border_clamp GL_ATI_vertex_attrib_array_object
GL_ARB_point_sprite GL_EXT_framebuffer_object GL_ARB_vertex_shader
WGL_EXT_swap_control GL_ARB_draw_buffers
GL_ARB_fragment_program_shadow GL_ATI_element_array
GL_SGI_color_matrix GL_ATI_texture_mirror_once
GL_NV_texgen_reflection
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_point_parameters GL_WIN_swap_hint GL_ARB_texture_float
GL_ARB_fragment_shader GL_ATI_texture_float GL_ARB_fragment_program
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ATI_vertex_streams GL_NV_blend_square GL_ATI_envmap_bumpmap
GL_EXT_texture_env_combine GL_EXT_texgen_reflection
GL_EXT_texture_lod_bias GL_ARB_shadow_ambient GL_EXT_abgr
GL_ARB_texture_rectangle GL_ARB_multisample GL_SGIS_generate_mipmap
GL_ATI_map_object_buffer GL_EXT_texture_filter_anisotropic
GL_EXT_blend_minmax GL_ARB_texture_env_crossbar GL_SGIS_texture_lod
GL_ATIX_texture_env_route GL_EXT_texture_rectangle
GL_EXT_texture_edge_clamp GL_ARB_window_pos GL_ARB_shadow
GL_ARB_texture_mirrored_repeat GL_SUN_multi_draw_arrays GL_S3_s3tc
GL_EXT_texture3D GL_ARB_multitexture GL_EXT_secondary_color
GL_EXT_draw_range_elements GL_ATI_draw_buffers
WGL_EXT_extensions_string GL_ATI_vertex_array_object
GL_NV_occlusion_query GL_ARB_texture_env_add GL_EXT_packed_pixels
GL_EXT_rescale_normal GL_ARB_pixel_buffer_object
GLU version: 1.2.2.0 Microsoft Corporation
GLU extensions:
GL_EXT_bgra
Context is Win32Context()
WGL extensions:
WGL_ARB_extensions_string WGL_ARB_make_current_read
WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format
WGL_ARB_render_texture WGL_ATI_pixel_format_float
WGL_EXT_extensions_string WGL_EXT_swap_control
WGL_ATI_render_texture_rectangle
------------------
> (I'm assuming other pyglet applications, such as the example programs,
> also have the colors swapped on images).
No, the other application run normally :)
Thanks to You!
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