On 2/22/08, Richard Jones <[EMAIL PROTECTED]> wrote:
>
>  On Fri, 22 Feb 2008, infinite8s wrote:
>  > Basically, what are the minimum functions/classes that I would need to
>  > implement? Thanks.
>
>
> In short - and I'm a little hazy on this because it's been a long time since I
>  last had my hands in the window code - the core responsibility is to provide
>  an OpenGL context. Of course there's a lot that goes into that - capabilities
>  requested by the programmer, handling multiple screens, etc. You might find
>  it useful to examine the existing pyglet.window.carbon implementation since
>  it's one of the most straight-forward of the three.

Of course, since the OP is targetting the iPhone, there's probably no
need to support multiple screens or capabilities ;-)  Porting any
minimal OpenGL Cocoa example to Python would be sufficient to get
started.

The story as of a week or so ago was that PyObjC hasn't yet been
ported to the iPhone CPU (ARM?) (which is your only possible interface
to Cocoa).

Alex.

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to