On Sun, Feb 24, 2008 at 5:26 PM, Drew Smathers <[EMAIL PROTECTED]> wrote:
>  def _shaderSource(text, shader_type=GL_VERTEX_SHADER):
>     buff = c.create_string_buffer(text)
>     c_text = c.cast(c.pointer(c.pointer(buff)), c.POINTER(c.POINTER(GLchar)))
>     shader = glCreateShader(shader_type)
>     glShaderSource(shader, 1, c_text, None)
>     return shader
>
>

Also, Just to clarify, the variable c in the above example is the
module ctypes.  So this comes from:

import ctypes as c

-- 
\\\\\/\"/\\\\\\\\\\\
\\\\/ // //\/\\\\\\\
\\\/  \\// /\ \/\\\\
\\/ /\/ / /\/ /\ \\\
\/ / /\/ /\  /\\\ \\
/ /\\\  /\\\ \\\\\/\
\/\\\\\/\\\\\/\\\\\\
               d.p.s

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