On Mar 1, 12:21 am, Arne Babenhauserheide <[EMAIL PROTECTED]> wrote:
> Besides: Did you see this blog 
> post:http://www.learningpython.com/2008/02/21/a-simple-python-game-engine/

I have now. There's an important point made there though: to be
practical to implement, it has to be somewhat specific (as that blog
post implies). And if you get very specific, you don't have an engine
any more, but a game with no content. That's why I think the best
engines start off as games, and then you try and re-use them for new
games, adapting them as you go. At least that way, you have a good
idea of what works and what doesn't.

--
Ben Sizer

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