On Mar 1, 12:21 am, Arne Babenhauserheide <[EMAIL PROTECTED]> wrote: > Besides: Did you see this blog > post:http://www.learningpython.com/2008/02/21/a-simple-python-game-engine/
I have now. There's an important point made there though: to be practical to implement, it has to be somewhat specific (as that blog post implies). And if you get very specific, you don't have an engine any more, but a game with no content. That's why I think the best engines start off as games, and then you try and re-use them for new games, adapting them as you go. At least that way, you have a good idea of what works and what doesn't. -- Ben Sizer --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
