On Mon, Mar 3, 2008 at 12:09 PM, Txema Vicente <[EMAIL PROTECTED]> wrote:
> > Good job. Thanks! I feel better about it now that it actually works ;^) This code will teach me about stencil buffer an clipping planes :) Heh, well I learned them myself writing this 8^) Clipping planes are actually pretty easy when they are parallel to one of the axis, otherwise the equations can give you a bit of a headache. > Some comments: > I must add: from pyglet import window,font,clock Hmmm, I'll bet that's because I'm using pyglet 1.1 and that isn't necessary anymore. I'll add them in so it will work on older pyglet versions... > Added resizable=True in the Window constructor. Yeah, that's a nice touch. > Due to the dt jumps (Discussion: "Clock tick times"), I fixed it to > 10./FPS > so animation gets smoother. ok, I'll look at that thread. Apparently my machine doesn't suffer from this problem because it is smooth for me. I assume using fps averages it out rather than varying it per frame. I'll make these changes, test it out and submit a new version tonight. Thanks! -Casey --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to pyglet-users@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---