On Mon, Mar 3, 2008 at 6:56 PM, Alex Holkner <[EMAIL PROTECTED]> wrote:
>
>  On Tue, Mar 4, 2008 at 12:46 PM, Snor <[EMAIL PROTECTED]> wrote:
>  >
>  >  I've previously used pyglet and implemented a main loop myself. As I
>  >  have been creating games that run at as high a frame-rate as possible,
>  >  I was updating the screen every frame using a routine in the main
>  >  event loop.
>  >
>  >  I was wondering how exactly I call code to be executed every frame
>  >  when using pyglet.app?
>
>  pyglet.clock.schedule()

If it's called once per frame, couldn't you just stick the call in
your main loop?

>  >  Also, I plan on using twisted with this application too, if anyone is
>  >  familiar with this, do you know how well this could work with
>  >  pyglet.app?
>
>  There was a thread from last week that produced some solutions.

Yep, that was me last week or so!  Here's a nice link for you:

http://groups.google.com/group/pyglet-users/browse_thread/thread/699aed8c1ff039a5?hl=en


>  >  Or perhaps it would be better to stick to the method I was using
>  >  before where twisted handles the event loop and calls pyglet to draw a
>  >  frame (and if pyglet has a framerate set, then it blocks for the
>  >  required milliseconds before handing back to twisted to check it's own
>  >  events - the pyglet frame drawing routine then puts itself back in the
>  >  twisted queue to be executed again when all the network related events
>  >  are taken care of)?
>
>  This will work (and is supported), but I don't recommend it.  See the
>  appendix in the programming guide for a list of reasons why you should
>  use pyglet.app.run.

There's nothing labeled "appendix" or pyglet.app or anything on:

http://pyglet.org/doc/programming_guide/index.html

I'd like to read about pyglet.app.run too...

~ Nathan

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