The changes in 1.1 look great, but I have two questions. First, how do
you control the order in which Sprites in a Batch are drawn so that
when rendering the correct sprites are occluded? Second, since the
Sprite class appears to support only one Animation at a time, what's
the best way to create a "sprite" (as in the conceptual entity, not
necessarily the class) that has more than one animation?
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