Hi,
I noticed that when I provide color with alpha to a Label the
transparency works immediately, while doing the same to   vertex lists
it will only work if somewhere in my code I did put the following:

glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

Sorry if this is a newbie question, I swear I tried to figure this out
looking at the code but I couldn't. Is there a way for the
transparency to apply without setting the whole window thing to blend?
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