It was mentioned at pycon that some work may be done on a twisted
event loop for pyglet.

Did any work get done on this?

I am very impressed with the work that has been done so far.

I still haven't decided if I am better off leaving my OpenGL in
PyOpenGL or using pyglet's opengl bindings. The good news about this
is I can just remove my pygame code and change it to pyglet (and thus
get multimonitor support). I should still be bale to leave my pyopengl
code as is.

Keep up the good work.
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