It was mentioned at pycon that some work may be done on a twisted event loop for pyglet.
Did any work get done on this? I am very impressed with the work that has been done so far. I still haven't decided if I am better off leaving my OpenGL in PyOpenGL or using pyglet's opengl bindings. The good news about this is I can just remove my pygame code and change it to pyglet (and thus get multimonitor support). I should still be bale to leave my pyopengl code as is. Keep up the good work. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
