On Apr 11, 10:09 am, Simon Wittber <[EMAIL PROTECTED]> wrote:
>     glBegin(GL_QUADS)
>     for v, t in izip(vertices, texcoords):
>         glTexCoord3f(*t)
> glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
>         glVertex3f(*v)
>     glEnd()

Argh. Remove:

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)

from the above code to make it work. My mouse has gotten paste happy.
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